Medical technologies may assist humans to live a full life, from telemedicine 24/7, to new medications from AI developments, to new monitoring devices and delivery devices, prosthetics, etc. Items such as clothing, footwear, nutrition, household goods, vehicles, etc., could be designed with technology to optimize output as well as service and be produced or delivered at reduced cost. Waste minimization, safekeeping, comfort, specification and adaptation will be key. Minimizing expenditures will be key for the average working person, hence technologies that assist with that goal to produce the product or service at little cost the consumer will do well, hence the trend to AI-driven technologies for production, etc. Wearable technologies will be important, as people keep all their possessions close to them for safekeeping, hence there will be more and more micro products and perhaps the use of holograms to assist with screen display. Voice and sound technology will assist the elderly and disabled in a very beneficial manner, as will text-to-speech and speech-to-text. These applications will be developed further to assist with everyday work productivity. The need to remember things will be something of the past.
And, really, Amna, what we heard today were both teams laying out their strategy for this trial, the government laying out a strategy showing that Elizabeth Holmes has misled investors, has misled patients, has misled doctors with her blood testing technology, whereas the defense laying out a story very much like the early years of Theranos and Elizabeth Holmes, that story of an ambitious young woman who sought out to change the world.
It's also so much of this moment. Silicon Valley, in many respects, is around us all the time. And it raises this question of faking it until you make it. And if faking it until you make it is really OK, if someone who put people's lives at risk can get away with faking it until you make it, what does that say about the future of technology and all the things that we as consumers accept in our day-to-day lives?
Seba recognises that most people assume that the biggest impediments to this scenario are behavioral issues such as love of driving, fear of new technology, or just habit. The cost savings, the speed, the increased safety and the extra free time will be key factors.
Human behavior is rather predictable. Among our other traits, we enjoy interacting with other human beings or realistic simulacra. Companies and investors are well aware of this. They design their offerings to be highly addictive. They constantly study human behavior and test changes to their systems to maximize engagement. As VR and other immersive technologies are refined, they will surely become increasingly compelling. Thus, young people (who have few barriers to adopting new technology) will spend more and more time in fully immersive, manipulative environments. We already seen this with immersive gaming environments.
With the development of XR technology and content over the next 20 years, I expect this experience of cognitive immersion to be commonly available on demand to anyone with access to the bandwidth and sensor/effector interface equipment. As with the original PC wave, then the desktop/Internet/browser wave and the mobile Internet wave, the XR wave will be driven by device access, bandwidth and content. I fully expect device access to be a non-issue, as XR by 2030 will be delivered to the human senses via ubiquitous wearable devices, probably in eyeglass format. Broadband beyond 5G and low-Earth-orbit satellites like StarLink will provide the low-latency bandwidth required to trigger full immersion of the senses. 2b1af7f3a8